Fix audio assets

This commit is contained in:
2025-12-10 14:09:58 +01:00
parent 53410dc235
commit c8de7d65e9
7 changed files with 216 additions and 178 deletions

View File

@@ -17,7 +17,6 @@ let pendingDraw = false;
let sortedAssetsCache = [];
let assetsDirty = true;
let renderIntervalId = null;
const audioPlaceholder = 'data:image/svg+xml;utf8,' + encodeURIComponent('<svg xmlns="http://www.w3.org/2000/svg" width="320" height="80"><rect width="100%" height="100%" fill="#0f172a" rx="8"/><g fill="#22d3ee" transform="translate(20 20)"><circle cx="15" cy="20" r="6"/><rect x="28" y="5" width="12" height="30" rx="2"/><rect x="45" y="10" width="140" height="5" fill="#a5f3fc"/><rect x="45" y="23" width="110" height="5" fill="#a5f3fc"/></g><text x="20" y="70" fill="#e5e7eb" font-family="sans-serif" font-size="14">Audio</text></svg>');
const audioUnlockEvents = ['pointerdown', 'keydown', 'touchstart'];
audioUnlockEvents.forEach((eventName) => {
@@ -99,6 +98,12 @@ function handleEvent(event) {
assets.delete(event.assetId);
clearMedia(event.assetId);
renderStates.delete(event.assetId);
} else if (event.type === 'PLAY' && event.payload) {
const payload = { ...event.payload, zIndex: Math.max(1, event.payload.zIndex ?? 1) };
assets.set(payload.id, payload);
if (isAudioAsset(payload)) {
handleAudioPlay(payload, event.play !== false);
}
} else if (event.payload && !event.payload.hidden) {
const payload = { ...event.payload, zIndex: Math.max(1, event.payload.zIndex ?? 1) };
assets.set(payload.id, payload);
@@ -169,18 +174,17 @@ function drawAsset(asset) {
ctx.translate(renderState.x + halfWidth, renderState.y + halfHeight);
ctx.rotate(renderState.rotation * Math.PI / 180);
const media = ensureMedia(asset);
const drawSource = media?.isAnimated ? media.bitmap : media;
const ready = isAudioAsset(asset) || isDrawable(media);
if (isAudioAsset(asset)) {
autoStartAudio(asset);
}
if (ready && drawSource) {
ctx.drawImage(drawSource, -halfWidth, -halfHeight, renderState.width, renderState.height);
ctx.restore();
return;
}
if (isAudioAsset(asset)) {
drawAudioIndicators(asset, halfWidth, halfHeight);
const media = ensureMedia(asset);
const drawSource = media?.isAnimated ? media.bitmap : media;
const ready = isDrawable(media);
if (ready && drawSource) {
ctx.drawImage(drawSource, -halfWidth, -halfHeight, renderState.width, renderState.height);
}
ctx.restore();
@@ -253,59 +257,6 @@ function isGifAsset(asset) {
return asset?.mediaType?.toLowerCase() === 'image/gif';
}
function drawAudioIndicators(asset, halfWidth, halfHeight) {
const controller = audioControllers.get(asset.id);
const isPlaying = controller && !controller.element.paused && !controller.element.ended;
const hasDelay = !!(controller && controller.delayTimeout);
if (!isPlaying && !hasDelay) {
return;
}
const indicatorSize = 18;
const padding = 8;
let x = -halfWidth + padding + indicatorSize / 2;
const y = -halfHeight + padding + indicatorSize / 2;
ctx.save();
ctx.setLineDash([]);
if (isPlaying) {
ctx.fillStyle = 'rgba(34, 197, 94, 0.9)';
ctx.strokeStyle = '#020617';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.arc(x, y, indicatorSize / 2, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
ctx.fillStyle = '#020617';
ctx.beginPath();
const radius = indicatorSize * 0.22;
ctx.moveTo(x - radius, y - radius * 1.1);
ctx.lineTo(x + radius * 1.2, y);
ctx.lineTo(x - radius, y + radius * 1.1);
ctx.closePath();
ctx.fill();
x += indicatorSize + 4;
}
if (hasDelay) {
ctx.fillStyle = 'rgba(234, 179, 8, 0.9)';
ctx.strokeStyle = '#020617';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.arc(x, y, indicatorSize / 2, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
ctx.strokeStyle = '#020617';
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x, y - indicatorSize * 0.22);
ctx.moveTo(x, y);
ctx.lineTo(x + indicatorSize * 0.22, y);
ctx.stroke();
}
ctx.restore();
}
function isDrawable(element) {
if (!element) {
return false;
@@ -365,6 +316,7 @@ function ensureAudioController(asset) {
element,
delayTimeout: null,
loopEnabled: false,
loopActive: true,
delayMs: 0,
baseDelayMs: 0
};
@@ -376,19 +328,24 @@ function ensureAudioController(asset) {
function applyAudioSettings(controller, asset, resetPosition = false) {
controller.loopEnabled = !!asset.audioLoop;
controller.loopActive = controller.loopEnabled && controller.loopActive !== false;
controller.baseDelayMs = Math.max(0, asset.audioDelayMillis || 0);
controller.delayMs = controller.baseDelayMs;
const speed = Math.max(0.25, asset.audioSpeed || 1);
const pitch = Math.max(0.5, asset.audioPitch || 1);
controller.element.playbackRate = speed * pitch;
const volume = Math.max(0, Math.min(1, asset.audioVolume ?? 1));
controller.element.volume = volume;
applyAudioElementSettings(controller.element, asset);
if (resetPosition) {
controller.element.currentTime = 0;
controller.element.pause();
}
}
function applyAudioElementSettings(element, asset) {
const speed = Math.max(0.25, asset.audioSpeed || 1);
const pitch = Math.max(0.5, asset.audioPitch || 1);
element.playbackRate = speed * pitch;
const volume = Math.max(0, Math.min(1, asset.audioVolume ?? 1));
element.volume = volume;
}
function handleAudioEnded(assetId) {
const controller = audioControllers.get(assetId);
if (!controller) return;
@@ -396,7 +353,7 @@ function handleAudioEnded(assetId) {
if (controller.delayTimeout) {
clearTimeout(controller.delayTimeout);
}
if (controller.loopEnabled) {
if (controller.loopEnabled && controller.loopActive) {
controller.delayTimeout = setTimeout(() => {
safePlay(controller);
}, controller.delayMs);
@@ -405,6 +362,19 @@ function handleAudioEnded(assetId) {
}
}
function stopAudio(assetId) {
const controller = audioControllers.get(assetId);
if (!controller) return;
if (controller.delayTimeout) {
clearTimeout(controller.delayTimeout);
}
controller.element.pause();
controller.element.currentTime = 0;
controller.delayTimeout = null;
controller.delayMs = controller.baseDelayMs;
controller.loopActive = false;
}
function playAudioImmediately(asset) {
const controller = ensureAudioController(asset);
if (controller.delayTimeout) {
@@ -418,11 +388,42 @@ function playAudioImmediately(asset) {
controller.delayMs = controller.baseDelayMs ?? originalDelay ?? 0;
}
function playOverlappingAudio(asset) {
const temp = new Audio(asset.url);
temp.autoplay = true;
temp.preload = 'auto';
temp.controls = false;
applyAudioElementSettings(temp, asset);
const controller = { element: temp };
temp.onended = () => {
temp.remove();
};
safePlay(controller);
}
function handleAudioPlay(asset, shouldPlay) {
const controller = ensureAudioController(asset);
controller.loopActive = !!shouldPlay;
if (!shouldPlay) {
stopAudio(asset.id);
return;
}
if (asset.audioLoop) {
controller.delayMs = controller.baseDelayMs;
safePlay(controller);
} else {
playOverlappingAudio(asset);
}
}
function autoStartAudio(asset) {
if (!isAudioAsset(asset) || asset.hidden) {
return;
}
const controller = ensureAudioController(asset);
if (!controller.loopEnabled || !controller.loopActive) {
return;
}
if (!controller.element.paused && !controller.element.ended) {
return;
}
@@ -443,10 +444,8 @@ function ensureMedia(asset) {
if (isAudioAsset(asset)) {
ensureAudioController(asset);
const placeholder = new Image();
placeholder.src = audioPlaceholder;
mediaCache.set(asset.id, placeholder);
return placeholder;
mediaCache.delete(asset.id);
return null;
}
if (isGifAsset(asset) && 'ImageDecoder' in window) {