mirror of
https://github.com/imgfloat/server.git
synced 2026-11-05 06:44:08 +00:00
Add support for 3d models in assets and attachments
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e3d3a62f84
commit
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20 files changed
+15057
-24
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@@ -1,5 +1,6 @@
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import { isAudioAsset } from "../media/audio.js";
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import { isCodeAsset, isGifAsset, isVideoAsset, isVideoElement } from "../broadcast/assetKinds.js";
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import { isCodeAsset, isGifAsset, isModelAsset, isVideoAsset, isVideoElement } from "../broadcast/assetKinds.js";
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import { createModelManager } from "../media/modelManager.js";
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import {
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ensureLayerPosition as ensureLayerPositionForState,
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getLayerOrder as getLayerOrderForState,
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@@ -75,6 +76,7 @@ export function createAdminConsole({
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const aspectLockState = new Map();
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const commitSizeChange = debounce(() => applyTransformFromInputs(), 180);
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const audioUnlockEvents = ["pointerdown", "keydown", "touchstart"];
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const modelManager = createModelManager({ requestDraw: () => requestDraw() });
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let drawPending = false;
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let layerOrder = [];
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@@ -693,7 +695,11 @@ export function createAdminConsole({
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let drawSource = null;
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let ready = false;
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let showPlayOverlay = false;
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if (isVideoAsset(asset) || isGifAsset(asset)) {
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if (isModelAsset(asset)) {
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const model = modelManager.ensureModel(asset);
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drawSource = model?.canvas || null;
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ready = !!model?.ready;
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} else if (isVideoAsset(asset) || isGifAsset(asset)) {
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drawSource = ensureCanvasPreview(asset);
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ready = isDrawable(drawSource);
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showPlayOverlay = true;
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@@ -978,6 +984,7 @@ export function createAdminConsole({
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IMAGE: "Image",
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VIDEO: "Video",
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AUDIO: "Audio",
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MODEL: "3D Model",
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SCRIPT: "Script",
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OTHER: "Other",
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};
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@@ -1020,6 +1027,7 @@ export function createAdminConsole({
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function clearMedia(assetId) {
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mediaCache.delete(assetId);
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modelManager.clearModel(assetId);
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const cachedPreview = previewCache.get(assetId);
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if (cachedPreview && cachedPreview.startsWith("blob:")) {
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URL.revokeObjectURL(cachedPreview);
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@@ -1143,6 +1151,10 @@ export function createAdminConsole({
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return null;
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}
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if (isModelAsset(asset)) {
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return null;
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}
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if (isVideoAsset(asset)) {
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return null;
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}
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@@ -16,6 +16,13 @@ export function isVideoAsset(asset) {
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return asset?.mediaType?.startsWith("video/");
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}
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export function isModelAsset(asset) {
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if (asset?.assetType) {
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return asset.assetType === "MODEL";
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}
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return asset?.mediaType?.startsWith("model/");
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}
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export function isVideoElement(element) {
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return element?.tagName === "VIDEO";
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}
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@@ -1,10 +1,11 @@
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import { AssetKind, MIN_FRAME_TIME, VISIBILITY_THRESHOLD } from "./constants.js";
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import { createBroadcastState } from "./state.js";
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import { getAssetKind, isCodeAsset, isVisualAsset, isVideoElement } from "./assetKinds.js";
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import { getAssetKind, isCodeAsset, isModelAsset, isVisualAsset, isVideoElement } from "./assetKinds.js";
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import { ensureLayerPosition, getLayerOrder, getRenderOrder } from "./layers.js";
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import { getVisibilityState, smoothState } from "./visibility.js";
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import { createAudioManager } from "./audioManager.js";
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import { createMediaManager } from "./mediaManager.js";
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import { createModelManager } from "../media/modelManager.js";
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export class BroadcastRenderer {
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constructor({ canvas, scriptCanvas, broadcaster, showToast }) {
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@@ -37,6 +38,7 @@ export class BroadcastRenderer {
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supportsAnimatedDecode: this.supportsAnimatedDecode,
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canPlayProbe: this.canPlayProbe,
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});
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this.modelManager = createModelManager({ requestDraw: () => this.draw() });
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this.applyCanvasSettings(this.state.canvasSettings);
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globalThis.addEventListener("resize", () => {
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@@ -105,6 +107,7 @@ export class BroadcastRenderer {
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this.state.assets.delete(assetId);
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this.state.layerOrder = this.state.layerOrder.filter((id) => id !== assetId);
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this.mediaManager.clearMedia(assetId);
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this.modelManager.clearModel(assetId);
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this.stopUserJavaScriptWorker(assetId);
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this.state.renderStates.delete(assetId);
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this.state.visibilityStates.delete(assetId);
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@@ -348,9 +351,17 @@ export class BroadcastRenderer {
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return;
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}
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const media = this.mediaManager.ensureMedia(asset);
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const drawSource = media?.isAnimated ? media.bitmap : media;
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const ready = this.isDrawable(media);
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let drawSource = null;
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let ready = false;
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if (isModelAsset(asset)) {
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const model = this.modelManager.ensureModel(asset);
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drawSource = model?.canvas || null;
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ready = !!model?.ready;
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} else {
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const media = this.mediaManager.ensureMedia(asset);
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drawSource = media?.isAnimated ? media.bitmap : media;
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ready = this.isDrawable(media);
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}
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if (ready && drawSource) {
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this.ctx.drawImage(drawSource, -halfWidth, -halfHeight, renderState.width, renderState.height);
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}
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@@ -8,6 +8,37 @@ let lastTick = 0;
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let startTime = 0;
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const tickIntervalMs = 1000 / 60;
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const errorKeys = new Set();
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const allowedImportUrls = new Set();
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const nativeImportScripts = typeof self.importScripts === "function" ? self.importScripts.bind(self) : null;
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const sharedDependencyUrls = ["/js/vendor/three.min.js", "/js/vendor/GLTFLoader.js", "/js/vendor/OBJLoader.js"];
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function normalizeUrl(url) {
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try {
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return new URL(url, self.location?.href || "http://localhost").toString();
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} catch (_error) {
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return "";
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}
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}
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function registerAllowedImport(url) {
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const normalized = normalizeUrl(url);
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if (normalized) {
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allowedImportUrls.add(normalized);
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}
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}
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sharedDependencyUrls.forEach(registerAllowedImport);
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function importAllowedScripts(...urls) {
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if (!nativeImportScripts) {
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throw new Error("Network access is disabled in asset scripts.");
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}
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const resolved = urls.map((url) => normalizeUrl(url));
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if (resolved.some((url) => !allowedImportUrls.has(url))) {
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throw new Error("Network access is disabled in asset scripts.");
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}
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return nativeImportScripts(...resolved);
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}
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function disableNetworkApis() {
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const nativeFetch = typeof self.fetch === "function" ? self.fetch.bind(self) : null;
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@@ -26,9 +57,7 @@ function disableNetworkApis() {
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XMLHttpRequest: undefined,
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WebSocket: undefined,
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EventSource: undefined,
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importScripts: () => {
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throw new Error("Network access is disabled in asset scripts.");
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},
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importScripts: (...urls) => importAllowedScripts(...urls),
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};
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Object.entries(blockedApis).forEach(([key, value]) => {
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@@ -53,14 +82,15 @@ function disableNetworkApis() {
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disableNetworkApis();
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function normalizeUrl(url) {
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try {
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return new URL(url, self.location?.href || "http://localhost").toString();
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} catch (_error) {
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return "";
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function loadSharedDependencies() {
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if (!nativeImportScripts || sharedDependencyUrls.length === 0) {
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return;
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}
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importAllowedScripts(...sharedDependencyUrls);
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}
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loadSharedDependencies();
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function refreshAllowedFetchUrls() {
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allowedFetchUrls.clear();
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scripts.forEach((script) => {
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@@ -0,0 +1,170 @@
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const DEFAULT_WIDTH = 640;
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const DEFAULT_HEIGHT = 360;
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const MAX_PIXEL_RATIO = 2;
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function getThree() {
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return globalThis.THREE || null;
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}
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function clampSize(value, fallback) {
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if (!Number.isFinite(value) || value <= 0) {
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return fallback;
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}
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return Math.max(1, Math.round(value));
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}
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function pickLoader(asset, three) {
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const url = (asset?.url || "").toLowerCase();
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if ((asset?.mediaType === "model/obj" || url.endsWith(".obj")) && typeof three.OBJLoader === "function") {
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return { loader: new three.OBJLoader(), kind: "obj" };
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}
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if (typeof three.GLTFLoader === "function") {
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return { loader: new three.GLTFLoader(), kind: "gltf" };
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}
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return null;
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}
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function centerAndScale(model, three) {
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const box = new three.Box3().setFromObject(model);
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const size = box.getSize(new three.Vector3());
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const center = box.getCenter(new three.Vector3());
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model.position.sub(center);
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const maxDim = Math.max(size.x, size.y, size.z) || 1;
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const scale = 1.5 / maxDim;
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model.scale.setScalar(scale);
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return { size, maxDim };
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}
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function disposeModel(model) {
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if (!model?.traverse) {
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return;
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}
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model.traverse((child) => {
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if (child.geometry?.dispose) {
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child.geometry.dispose();
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}
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if (child.material) {
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if (Array.isArray(child.material)) {
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child.material.forEach((material) => material?.dispose?.());
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} else {
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child.material.dispose?.();
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}
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}
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});
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}
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export function createModelManager({ requestDraw } = {}) {
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const controllers = new Map();
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function clearModel(assetId) {
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const controller = controllers.get(assetId);
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if (!controller) {
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return;
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}
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if (controller.model) {
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disposeModel(controller.model);
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}
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controller.renderer?.dispose?.();
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controllers.delete(assetId);
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}
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function ensureModel(asset) {
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const three = getThree();
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if (!three || !asset?.id || !asset?.url) {
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return null;
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}
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let controller = controllers.get(asset.id);
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if (controller && controller.url !== asset.url) {
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clearModel(asset.id);
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controller = null;
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}
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if (!controller) {
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const canvas = document.createElement("canvas");
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const renderer = new three.WebGLRenderer({ canvas, alpha: true, antialias: true });
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renderer.setPixelRatio(Math.min(globalThis.devicePixelRatio || 1, MAX_PIXEL_RATIO));
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renderer.setClearColor(0x000000, 0);
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const scene = new three.Scene();
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const camera = new three.PerspectiveCamera(35, 1, 0.1, 100);
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const ambient = new three.AmbientLight(0xffffff, 0.85);
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const directional = new three.DirectionalLight(0xffffff, 0.65);
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directional.position.set(1, 1, 1);
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scene.add(ambient);
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scene.add(directional);
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controller = {
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id: asset.id,
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url: asset.url,
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canvas,
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renderer,
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scene,
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camera,
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model: null,
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ready: false,
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startTime: performance.now(),
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width: 0,
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height: 0,
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};
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const loaderChoice = pickLoader(asset, three);
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if (loaderChoice) {
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if (loaderChoice.kind === "obj") {
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loaderChoice.loader.load(asset.url, (obj) => {
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const { maxDim } = centerAndScale(obj, three);
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controller.model = obj;
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controller.scene.add(obj);
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const distance = maxDim * 2.2;
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controller.camera.position.set(0, 0, distance);
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controller.camera.near = Math.max(0.01, distance / 100);
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controller.camera.far = distance * 100;
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controller.camera.updateProjectionMatrix();
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controller.ready = true;
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requestDraw?.();
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});
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} else {
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loaderChoice.loader.load(asset.url, (gltf) => {
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const model = gltf.scene || gltf.scenes?.[0];
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if (!model) {
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return;
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}
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const { maxDim } = centerAndScale(model, three);
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controller.model = model;
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controller.scene.add(model);
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const distance = maxDim * 2.2;
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controller.camera.position.set(0, 0, distance);
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controller.camera.near = Math.max(0.01, distance / 100);
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controller.camera.far = distance * 100;
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controller.camera.updateProjectionMatrix();
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controller.ready = true;
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requestDraw?.();
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});
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}
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}
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controllers.set(asset.id, controller);
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}
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const width = clampSize(asset.width, DEFAULT_WIDTH);
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const height = clampSize(asset.height, DEFAULT_HEIGHT);
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if (controller.width !== width || controller.height !== height) {
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controller.width = width;
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controller.height = height;
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controller.renderer.setSize(width, height, false);
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controller.camera.aspect = width / height;
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controller.camera.updateProjectionMatrix();
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}
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if (controller.ready && controller.model) {
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const now = performance.now();
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controller.model.rotation.y = (now - controller.startTime) * 0.0004;
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controller.renderer.render(controller.scene, controller.camera);
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}
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return { canvas: controller.canvas, ready: controller.ready };
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}
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return { ensureModel, clearModel };
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}
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+3862
File diff suppressed because it is too large.
Load diff
+789
@@ -0,0 +1,789 @@
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( function () {
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// o object_name | g group_name
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const _object_pattern = /^[og]\s*(.+)?/;
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// mtllib file_reference
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const _material_library_pattern = /^mtllib /;
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// usemtl material_name
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const _material_use_pattern = /^usemtl /;
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// usemap map_name
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const _map_use_pattern = /^usemap /;
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const _face_vertex_data_separator_pattern = /\s+/;
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const _vA = new THREE.Vector3();
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const _vB = new THREE.Vector3();
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const _vC = new THREE.Vector3();
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const _ab = new THREE.Vector3();
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const _cb = new THREE.Vector3();
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const _color = new THREE.Color();
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function ParserState() {
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const state = {
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objects: [],
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object: {},
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vertices: [],
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normals: [],
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colors: [],
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uvs: [],
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materials: {},
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materialLibraries: [],
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startObject: function ( name, fromDeclaration ) {
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// If the current object (initial from reset) is not from a g/o declaration in the parsed
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// file. We need to use it for the first parsed g/o to keep things in sync.
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if ( this.object && this.object.fromDeclaration === false ) {
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this.object.name = name;
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this.object.fromDeclaration = fromDeclaration !== false;
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return;
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}
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const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined;
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if ( this.object && typeof this.object._finalize === 'function' ) {
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this.object._finalize( true );
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}
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this.object = {
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name: name || '',
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fromDeclaration: fromDeclaration !== false,
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geometry: {
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vertices: [],
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normals: [],
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colors: [],
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uvs: [],
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hasUVIndices: false
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},
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materials: [],
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smooth: true,
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startMaterial: function ( name, libraries ) {
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const previous = this._finalize( false );
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// New usemtl declaration overwrites an inherited material, except if faces were declared
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// after the material, then it must be preserved for proper MultiMaterial continuation.
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if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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this.materials.splice( previous.index, 1 );
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}
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const material = {
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index: this.materials.length,
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name: name || '',
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mtllib: Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '',
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smooth: previous !== undefined ? previous.smooth : this.smooth,
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groupStart: previous !== undefined ? previous.groupEnd : 0,
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groupEnd: - 1,
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groupCount: - 1,
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inherited: false,
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clone: function ( index ) {
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const cloned = {
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index: typeof index === 'number' ? index : this.index,
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name: this.name,
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mtllib: this.mtllib,
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smooth: this.smooth,
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groupStart: 0,
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groupEnd: - 1,
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groupCount: - 1,
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inherited: false
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};
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cloned.clone = this.clone.bind( cloned );
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return cloned;
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}
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};
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this.materials.push( material );
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return material;
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},
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currentMaterial: function () {
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if ( this.materials.length > 0 ) {
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return this.materials[ this.materials.length - 1 ];
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}
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return undefined;
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},
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_finalize: function ( end ) {
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const lastMultiMaterial = this.currentMaterial();
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if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
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lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
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lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
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lastMultiMaterial.inherited = false;
|
||||
|
||||
}
|
||||
|
||||
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
|
||||
if ( end && this.materials.length > 1 ) {
|
||||
|
||||
for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
|
||||
|
||||
if ( this.materials[ mi ].groupCount <= 0 ) {
|
||||
|
||||
this.materials.splice( mi, 1 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Guarantee at least one empty material, this makes the creation later more straight forward.
|
||||
if ( end && this.materials.length === 0 ) {
|
||||
|
||||
this.materials.push( {
|
||||
name: '',
|
||||
smooth: this.smooth
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
return lastMultiMaterial;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
// Inherit previous objects material.
|
||||
// Spec tells us that a declared material must be set to all objects until a new material is declared.
|
||||
// If a usemtl declaration is encountered while this new object is being parsed, it will
|
||||
// overwrite the inherited material. Exception being that there was already face declarations
|
||||
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
|
||||
|
||||
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
|
||||
|
||||
const declared = previousMaterial.clone( 0 );
|
||||
declared.inherited = true;
|
||||
this.object.materials.push( declared );
|
||||
|
||||
}
|
||||
|
||||
this.objects.push( this.object );
|
||||
|
||||
},
|
||||
finalize: function () {
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
parseVertexIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
parseNormalIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
parseUVIndex: function ( value, len ) {
|
||||
|
||||
const index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
|
||||
|
||||
},
|
||||
addVertex: function ( a, b, c ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
addVertexPoint: function ( a ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
|
||||
},
|
||||
addVertexLine: function ( a ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.vertices;
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
|
||||
},
|
||||
addNormal: function ( a, b, c ) {
|
||||
|
||||
const src = this.normals;
|
||||
const dst = this.object.geometry.normals;
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
addFaceNormal: function ( a, b, c ) {
|
||||
|
||||
const src = this.vertices;
|
||||
const dst = this.object.geometry.normals;
|
||||
_vA.fromArray( src, a );
|
||||
_vB.fromArray( src, b );
|
||||
_vC.fromArray( src, c );
|
||||
_cb.subVectors( _vC, _vB );
|
||||
_ab.subVectors( _vA, _vB );
|
||||
_cb.cross( _ab );
|
||||
_cb.normalize();
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
dst.push( _cb.x, _cb.y, _cb.z );
|
||||
|
||||
},
|
||||
addColor: function ( a, b, c ) {
|
||||
|
||||
const src = this.colors;
|
||||
const dst = this.object.geometry.colors;
|
||||
if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
addUV: function ( a, b, c ) {
|
||||
|
||||
const src = this.uvs;
|
||||
const dst = this.object.geometry.uvs;
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ] );
|
||||
|
||||
},
|
||||
addDefaultUV: function () {
|
||||
|
||||
const dst = this.object.geometry.uvs;
|
||||
dst.push( 0, 0 );
|
||||
dst.push( 0, 0 );
|
||||
dst.push( 0, 0 );
|
||||
|
||||
},
|
||||
addUVLine: function ( a ) {
|
||||
|
||||
const src = this.uvs;
|
||||
const dst = this.object.geometry.uvs;
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
||||
|
||||
},
|
||||
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
|
||||
|
||||
const vLen = this.vertices.length;
|
||||
let ia = this.parseVertexIndex( a, vLen );
|
||||
let ib = this.parseVertexIndex( b, vLen );
|
||||
let ic = this.parseVertexIndex( c, vLen );
|
||||
this.addVertex( ia, ib, ic );
|
||||
this.addColor( ia, ib, ic );
|
||||
|
||||
// normals
|
||||
|
||||
if ( na !== undefined && na !== '' ) {
|
||||
|
||||
const nLen = this.normals.length;
|
||||
ia = this.parseNormalIndex( na, nLen );
|
||||
ib = this.parseNormalIndex( nb, nLen );
|
||||
ic = this.parseNormalIndex( nc, nLen );
|
||||
this.addNormal( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
this.addFaceNormal( ia, ib, ic );
|
||||
|
||||
}
|
||||
|
||||
// uvs
|
||||
|
||||
if ( ua !== undefined && ua !== '' ) {
|
||||
|
||||
const uvLen = this.uvs.length;
|
||||
ia = this.parseUVIndex( ua, uvLen );
|
||||
ib = this.parseUVIndex( ub, uvLen );
|
||||
ic = this.parseUVIndex( uc, uvLen );
|
||||
this.addUV( ia, ib, ic );
|
||||
this.object.geometry.hasUVIndices = true;
|
||||
|
||||
} else {
|
||||
|
||||
// add placeholder values (for inconsistent face definitions)
|
||||
|
||||
this.addDefaultUV();
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
addPointGeometry: function ( vertices ) {
|
||||
|
||||
this.object.geometry.type = 'Points';
|
||||
const vLen = this.vertices.length;
|
||||
for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
const index = this.parseVertexIndex( vertices[ vi ], vLen );
|
||||
this.addVertexPoint( index );
|
||||
this.addColor( index );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
addLineGeometry: function ( vertices, uvs ) {
|
||||
|
||||
this.object.geometry.type = 'Line';
|
||||
const vLen = this.vertices.length;
|
||||
const uvLen = this.uvs.length;
|
||||
for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
||||
|
||||
}
|
||||
|
||||
for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
||||
|
||||
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
state.startObject( '', false );
|
||||
return state;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
class OBJLoader extends THREE.Loader {
|
||||
|
||||
constructor( manager ) {
|
||||
|
||||
super( manager );
|
||||
this.materials = null;
|
||||
|
||||
}
|
||||
load( url, onLoad, onProgress, onError ) {
|
||||
|
||||
const scope = this;
|
||||
const loader = new THREE.FileLoader( this.manager );
|
||||
loader.setPath( this.path );
|
||||
loader.setRequestHeader( this.requestHeader );
|
||||
loader.setWithCredentials( this.withCredentials );
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
try {
|
||||
|
||||
onLoad( scope.parse( text ) );
|
||||
|
||||
} catch ( e ) {
|
||||
|
||||
if ( onError ) {
|
||||
|
||||
onError( e );
|
||||
|
||||
} else {
|
||||
|
||||
console.error( e );
|
||||
|
||||
}
|
||||
|
||||
scope.manager.itemError( url );
|
||||
|
||||
}
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
}
|
||||
setMaterials( materials ) {
|
||||
|
||||
this.materials = materials;
|
||||
return this;
|
||||
|
||||
}
|
||||
parse( text ) {
|
||||
|
||||
const state = new ParserState();
|
||||
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
||||
|
||||
// This is faster than String.split with regex that splits on both
|
||||
text = text.replace( /\r\n/g, '\n' );
|
||||
|
||||
}
|
||||
|
||||
if ( text.indexOf( '\\\n' ) !== - 1 ) {
|
||||
|
||||
// join lines separated by a line continuation character (\)
|
||||
text = text.replace( /\\\n/g, '' );
|
||||
|
||||
}
|
||||
|
||||
const lines = text.split( '\n' );
|
||||
let result = [];
|
||||
for ( let i = 0, l = lines.length; i < l; i ++ ) {
|
||||
|
||||
const line = lines[ i ].trimStart();
|
||||
if ( line.length === 0 ) continue;
|
||||
const lineFirstChar = line.charAt( 0 );
|
||||
|
||||
// @todo invoke passed in handler if any
|
||||
if ( lineFirstChar === '#' ) continue;
|
||||
if ( lineFirstChar === 'v' ) {
|
||||
|
||||
const data = line.split( _face_vertex_data_separator_pattern );
|
||||
switch ( data[ 0 ] ) {
|
||||
|
||||
case 'v':
|
||||
state.vertices.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
|
||||
if ( data.length >= 7 ) {
|
||||
|
||||
_color.setRGB( parseFloat( data[ 4 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 6 ] ) ).convertSRGBToLinear();
|
||||
state.colors.push( _color.r, _color.g, _color.b );
|
||||
|
||||
} else {
|
||||
|
||||
// if no colors are defined, add placeholders so color and vertex indices match
|
||||
|
||||
state.colors.push( undefined, undefined, undefined );
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
case 'vn':
|
||||
state.normals.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 3 ] ) );
|
||||
break;
|
||||
case 'vt':
|
||||
state.uvs.push( parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) );
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === 'f' ) {
|
||||
|
||||
const lineData = line.slice( 1 ).trim();
|
||||
const vertexData = lineData.split( _face_vertex_data_separator_pattern );
|
||||
const faceVertices = [];
|
||||
|
||||
// Parse the face vertex data into an easy to work with format
|
||||
|
||||
for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
|
||||
|
||||
const vertex = vertexData[ j ];
|
||||
if ( vertex.length > 0 ) {
|
||||
|
||||
const vertexParts = vertex.split( '/' );
|
||||
faceVertices.push( vertexParts );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
||||
|
||||
const v1 = faceVertices[ 0 ];
|
||||
for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
|
||||
|
||||
const v2 = faceVertices[ j ];
|
||||
const v3 = faceVertices[ j + 1 ];
|
||||
state.addFace( v1[ 0 ], v2[ 0 ], v3[ 0 ], v1[ 1 ], v2[ 1 ], v3[ 1 ], v1[ 2 ], v2[ 2 ], v3[ 2 ] );
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === 'l' ) {
|
||||
|
||||
const lineParts = line.substring( 1 ).trim().split( ' ' );
|
||||
let lineVertices = [];
|
||||
const lineUVs = [];
|
||||
if ( line.indexOf( '/' ) === - 1 ) {
|
||||
|
||||
lineVertices = lineParts;
|
||||
|
||||
} else {
|
||||
|
||||
for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
||||
|
||||
const parts = lineParts[ li ].split( '/' );
|
||||
if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
|
||||
if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.addLineGeometry( lineVertices, lineUVs );
|
||||
|
||||
} else if ( lineFirstChar === 'p' ) {
|
||||
|
||||
const lineData = line.slice( 1 ).trim();
|
||||
const pointData = lineData.split( ' ' );
|
||||
state.addPointGeometry( pointData );
|
||||
|
||||
} else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// o object_name
|
||||
// or
|
||||
// g group_name
|
||||
|
||||
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
||||
// let name = result[ 0 ].slice( 1 ).trim();
|
||||
const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
|
||||
state.startObject( name );
|
||||
|
||||
} else if ( _material_use_pattern.test( line ) ) {
|
||||
|
||||
// material
|
||||
|
||||
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
||||
|
||||
} else if ( _material_library_pattern.test( line ) ) {
|
||||
|
||||
// mtl file
|
||||
|
||||
state.materialLibraries.push( line.substring( 7 ).trim() );
|
||||
|
||||
} else if ( _map_use_pattern.test( line ) ) {
|
||||
|
||||
// the line is parsed but ignored since the loader assumes textures are defined MTL files
|
||||
// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
|
||||
|
||||
console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
|
||||
|
||||
} else if ( lineFirstChar === 's' ) {
|
||||
|
||||
result = line.split( ' ' );
|
||||
|
||||
// smooth shading
|
||||
|
||||
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
||||
// but does not define a usemtl for each face set.
|
||||
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
||||
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
||||
// where explicit usemtl defines geometry groups.
|
||||
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
||||
|
||||
/*
|
||||
* http://paulbourke.net/dataformats/obj/
|
||||
*
|
||||
* From chapter "Grouping" Syntax explanation "s group_number":
|
||||
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
|
||||
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
|
||||
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
|
||||
* than 0."
|
||||
*/
|
||||
if ( result.length > 1 ) {
|
||||
|
||||
const value = result[ 1 ].trim().toLowerCase();
|
||||
state.object.smooth = value !== '0' && value !== 'off';
|
||||
|
||||
} else {
|
||||
|
||||
// ZBrush can produce "s" lines #11707
|
||||
state.object.smooth = true;
|
||||
|
||||
}
|
||||
|
||||
const material = state.object.currentMaterial();
|
||||
if ( material ) material.smooth = state.object.smooth;
|
||||
|
||||
} else {
|
||||
|
||||
// Handle null terminated files without exception
|
||||
if ( line === '\0' ) continue;
|
||||
console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.finalize();
|
||||
const container = new THREE.Group();
|
||||
container.materialLibraries = [].concat( state.materialLibraries );
|
||||
const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
|
||||
if ( hasPrimitives === true ) {
|
||||
|
||||
for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
|
||||
|
||||
const object = state.objects[ i ];
|
||||
const geometry = object.geometry;
|
||||
const materials = object.materials;
|
||||
const isLine = geometry.type === 'Line';
|
||||
const isPoints = geometry.type === 'Points';
|
||||
let hasVertexColors = false;
|
||||
|
||||
// Skip o/g line declarations that did not follow with any faces
|
||||
if ( geometry.vertices.length === 0 ) continue;
|
||||
const buffergeometry = new THREE.BufferGeometry();
|
||||
buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
|
||||
if ( geometry.normals.length > 0 ) {
|
||||
|
||||
buffergeometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.colors.length > 0 ) {
|
||||
|
||||
hasVertexColors = true;
|
||||
buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.hasUVIndices === true ) {
|
||||
|
||||
buffergeometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
|
||||
|
||||
}
|
||||
|
||||
// Create materials
|
||||
|
||||
const createdMaterials = [];
|
||||
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
||||
|
||||
const sourceMaterial = materials[ mi ];
|
||||
const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
|
||||
let material = state.materials[ materialHash ];
|
||||
if ( this.materials !== null ) {
|
||||
|
||||
material = this.materials.create( sourceMaterial.name );
|
||||
|
||||
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
||||
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
|
||||
|
||||
const materialLine = new THREE.LineBasicMaterial();
|
||||
THREE.Material.prototype.copy.call( materialLine, material );
|
||||
materialLine.color.copy( material.color );
|
||||
material = materialLine;
|
||||
|
||||
} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
|
||||
|
||||
const materialPoints = new THREE.PointsMaterial( {
|
||||
size: 10,
|
||||
sizeAttenuation: false
|
||||
} );
|
||||
THREE.Material.prototype.copy.call( materialPoints, material );
|
||||
materialPoints.color.copy( material.color );
|
||||
materialPoints.map = material.map;
|
||||
material = materialPoints;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( material === undefined ) {
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
material = new THREE.LineBasicMaterial();
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
material = new THREE.PointsMaterial( {
|
||||
size: 1,
|
||||
sizeAttenuation: false
|
||||
} );
|
||||
|
||||
} else {
|
||||
|
||||
material = new THREE.MeshPhongMaterial();
|
||||
|
||||
}
|
||||
|
||||
material.name = sourceMaterial.name;
|
||||
material.flatShading = sourceMaterial.smooth ? false : true;
|
||||
material.vertexColors = hasVertexColors;
|
||||
state.materials[ materialHash ] = material;
|
||||
|
||||
}
|
||||
|
||||
createdMaterials.push( material );
|
||||
|
||||
}
|
||||
|
||||
// Create mesh
|
||||
|
||||
let mesh;
|
||||
if ( createdMaterials.length > 1 ) {
|
||||
|
||||
for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
||||
|
||||
const sourceMaterial = materials[ mi ];
|
||||
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
||||
|
||||
}
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
mesh = new THREE.Points( buffergeometry, createdMaterials );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = new THREE.Mesh( buffergeometry, createdMaterials );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if ( isLine ) {
|
||||
|
||||
mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
} else if ( isPoints ) {
|
||||
|
||||
mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mesh.name = object.name;
|
||||
container.add( mesh );
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// if there is only the default parser state object with no geometry data, interpret data as point cloud
|
||||
|
||||
if ( state.vertices.length > 0 ) {
|
||||
|
||||
const material = new THREE.PointsMaterial( {
|
||||
size: 1,
|
||||
sizeAttenuation: false
|
||||
} );
|
||||
const buffergeometry = new THREE.BufferGeometry();
|
||||
buffergeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( state.vertices, 3 ) );
|
||||
if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
|
||||
|
||||
buffergeometry.setAttribute( 'color', new THREE.Float32BufferAttribute( state.colors, 3 ) );
|
||||
material.vertexColors = true;
|
||||
|
||||
}
|
||||
|
||||
const points = new THREE.Points( buffergeometry, material );
|
||||
container.add( points );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return container;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
THREE.OBJLoader = OBJLoader;
|
||||
|
||||
} )();
|
||||
@@ -0,0 +1,7 @@
|
||||
console.warn('Scripts "build/three.js" and "build/three.min.js" are deprecated with r150+, and will be removed with r160. Please use ES Modules or alternatives: https://threejs.org/docs/index.html#manual/en/introduction/Installation'),
|
||||
/**
|
||||
* @license
|
||||
* Copyright 2010-2023 Three.js Authors
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const 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ne=1234567;const ie=Math.PI/180,re=180/Math.PI;function se(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,n=4294967295*Math.random()|0,i=4294967295*Math.random()|0;return(ee[255&t]+ee[t>>8&255]+ee[t>>16&255]+ee[t>>24&255]+"-"+ee[255&e]+ee[e>>8&255]+"-"+ee[e>>16&15|64]+ee[e>>24&255]+"-"+ee[63&n|128]+ee[n>>8&255]+"-"+ee[n>>16&255]+ee[n>>24&255]+ee[255&i]+ee[i>>8&255]+ee[i>>16&255]+ee[i>>24&255]).toLowerCase()}function ae(t,e,n){return Math.max(e,Math.min(n,t))}function oe(t,e){return(t%e+e)%e}function le(t,e,n){return(1-n)*t+n*e}function ce(t){return 0==(t&t-1)&&0!==t}function he(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}function ue(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return t/4294967295;case Uint16Array:return t/65535;case Uint8Array:return t/255;case Int32Array:return Math.max(t/2147483647,-1);case Int16Array:return Math.max(t/32767,-1);case Int8Array:return Math.max(t/127,-1);default:throw new Error("Invalid component type.")}}function de(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return Math.round(4294967295*t);case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int32Array:return Math.round(2147483647*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}}const pe={DEG2RAD:ie,RAD2DEG:re,generateUUID:se,clamp:ae,euclideanModulo:oe,mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},inverseLerp:function(t,e,n){return t!==e?(n-t)/(e-t):0},lerp:le,damp:function(t,e,n,i){return le(t,e,1-Math.exp(-n*i))},pingpong:function(t,e=1){return e-Math.abs(oe(t,2*e)-e)},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatLine truncated
|
||||
Reference in new issue
Block a user